by Stephanie Garber
Tella gets to play in Caraval for Elantine’s Day, but this time, it isn’t a game.
This was like Caraval, except Tella played the game instead and it wasn’t a game. So. That wasn’t a good explanation. There were some slow bits. Some guy saves the girl bits. But there was mostly good bits. The fates are introduced, and they’re wonderful in a terrible way. Tella finds out who her mother really is, and what she may need to do to save her. We finally find out who Legend is, probably. And now we wait for the third one.